Centur-Ion

Master V from on June 15th, 2025
cp-ur 990 + cp-sr 480
40 cards

Notes & Combos

Centur-Ion feels like a really nice hybrid of two other decks I've been playing: blue-eyes and bystial handtrap control. It plays decently under maxx c and extremely well under the mulcharmies, can run 50% handtraps to help going second, and the bricks are not as bad to draw compared to blue-eyes. It's also nice having protection effects into things like ghost ogre and backrow hate.

Imperm and Fuwalos are options but you kinda need handtraps that are usable when you draw them after making a board as drawing disruptions is core to your engine.

Alternative extra deck cards: Enigmaster Packbit Bystial Dis Pater I:P Masquerena

These are all helpful in the right spots but usually you have something else good to summon in the same circumstances - an exception being making I:P with nib token. The link 1's are helpful for extending or fixing bricked hands in conjunction with branded regained. The other swappable cards are the second Legatia and Snake-Eyes Doomed Dragon.

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