Blue-Eyes

Master I from on April 29th, 2025
cp-ur 1080 + cp-sr 240
42 cards

Notes & Combos

Not much has changed compared to the Master V decklist, but there are still a couple tweaks I made

-So many anti BE techs on ladder. Almost every deck I played against from master 3-1 was running ogre and/or bystials. Because of it, Blazar hardly ever comes up because of how often you're stopped from making synchros. At that point I just ran little knight instead because it came up more often and is easier to summon

-Spheres came up A LOT. Run 2 minimum. I'd even run 3 in some cases

-A lot of the time you just have to accept that you'll pretty much never end on full combo (2 spirit dragon and veiler) in the current ladder. A lot of the time you'll end up sitting on spheres and handtraps

-With the amount of bystials on ladder you're kinda forced into playing two roar so you at least have an extra chance to get BE out of the banish

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