Magical Musket

Duelist Cup DLv. Max from on December 12th, 2025
cp-ur 1140 + cp-sr 450
48 cards

Notes & Combos

Very fun decklist, you could cut down a bit on non-engine if you want, all the non-engine here is at odd ratios because I'm broke. But going up on non-engine wouldn't be bad either, it'd just cut into the best hands you could get.

Ideal hand is something like starfire + tract or starfire + brifu

Brifu and the gem knight stuff is pretty much all just for extra bodies, I was considering going 22 neph and dispersion for more spells but I didn't really get the chance to test with it. Purge was great, entire reason I'm not running the buio package is just to make sure theres no conflicts with purge. Same reason bounzer is there, its the ceasar slot if you purged and you don't want to make a desirae. The ed is fairly flexable in this version honestly. Moon is mostly here to help bridge into fiendsmith if you only open like nephyrim as a starter which hasn't happened to me yet.

The deck really thrives with engine heavy hands. going first you set up really respectable boards and ideally you can make the opponent end on half boards going second so you can attempt to resolve max. Max helps the going second plan because its at least 1 extra push if they have non-removal negation. Overall fun *** deck.

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